Nikita Makarov

Nikita Makarov

Nikita Makarov

Available for remote Product Designer

Available for remote Product Designer

I design products that feel easy, even when the work is hard

User-centered B2B SaaS - Ex‑FlippingBook (5+ yrs) - 100% DS adoption - ~30% faster UI delivery

Skills

Strategy & UX

01

Complex B2B SaaS Architecture

Data-driven User Research

CJM & User Flow optimization

Usability Testing & validation

Strategy & UX

01

Complex B2B SaaS Architecture

Data-driven User Research

CJM & User Flow optimization

Usability Testing & validation

Strategy & UX

01

Complex B2B SaaS Architecture

Data-driven User Research

CJM & User Flow optimization

Usability Testing & validation

UI & Systems

02

Building scalable Design Systems

High-fidelity Prototyping

Mobile applications (iOS/Android)

Consistency & Accessibility (a11y)

UI & Systems

02

Building scalable Design Systems

High-fidelity Prototyping

Mobile applications (iOS/Android)

Consistency & Accessibility (a11y)

UI & Systems

02

Building scalable Design Systems

High-fidelity Prototyping

Mobile applications (iOS/Android)

Consistency & Accessibility (a11y)

Process

03

Design-to-Dev

Mentoring Junior designers

Cross-functional collaboration

Agile & Scrum workflows

Process

03

Design-to-Dev

Mentoring Junior designers

Cross-functional collaboration

Agile & Scrum workflows

Process

03

Design-to-Dev

Responsive design for all devices

Cross-functional collaboration

Agile & Scrum workflows

Workflow

04

5+ years with distributed team

Discovery → Design → Delivery

Iterate and improve

Presenting & defending

Workflow

04

5+ years with distributed team

Discovery → Design → Delivery

Iterate and improve

Presenting & defending

Workflow

04

5+ years with distributed team

Responsive design for all devices

Iterate and improve

Presenting & defending

Experience

Senior Product Designer (May 2020 — Sep 2025)

• Owned end-to-end UX for the core B2B editor and surrounding workflows, evolving a legacy tool into a modern SaaS experience. • Built and scaled a token-based Design System with full adoption. Reduced UI implementation/iteration time by ~30% (based on handoff/QA cycle time). • Led 0→1 design for the iOS/Android mobile app, coordinating design decisions with engineering constraints and platform patterns.

Senior Product Designer (May 2020 — Sep 2025)

• Owned end-to-end UX for the core B2B editor and surrounding workflows, evolving a legacy tool into a modern SaaS experience. • Built and scaled a token-based Design System with full adoption. Reduced UI implementation/iteration time by ~30% (based on handoff/QA cycle time). • Led 0→1 design for the iOS/Android mobile app, coordinating design decisions with engineering constraints and platform patterns.

Sr. Product Designer (May 2020 — Sep 2025)

• Owned end-to-end UX for the core B2B editor and surrounding workflows, evolving a legacy tool into a modern SaaS experience. • Built and scaled a token-based Design System with full adoption. Reduced UI implementation/iteration time by ~30% (based on handoff/QA cycle time). • Led 0→1 design for the iOS/Android mobile app, coordinating design decisions with engineering constraints and platform patterns.

Product Designer (Sep 2019 — Dec 2019)

• Designed gamified “Olympiads” interfaces balancing learning goals with game mechanics; validated concepts with quick usability checks (kids + parents) and iteration loops. • Worked in a high-tempo Agile setup (weekly releases), aligning design decisions with PM/engineering to unblock delivery.

Product Designer (Sep 2019 — Dec 2019)

• Designed gamified “Olympiads” interfaces balancing learning goals with game mechanics; validated concepts with quick usability checks (kids + parents) and iteration loops. • Worked in a high-tempo Agile setup (weekly releases), aligning design decisions with PM/engineering to unblock delivery.

Product Designer (Sep 2019 — Dec 2019)

• Designed gamified “Olympiads” interfaces balancing learning goals with game mechanics; validated concepts with quick usability checks (kids + parents) and iteration loops. • Worked in a high-tempo Agile setup (weekly releases), aligning design decisions with PM/engineering to unblock delivery.

UI/UX Designer (Sep 2018 — Jul 2019)

• Delivered end-to-end UI/UX for 3+ mobile apps (iOS/Android): discovery → wireframes → hi-fi UI → prototypes → handoff. • Ensured platform-native patterns (HIG/Material) and consistent design QA during delivery.

UI/UX Designer (Sep 2018 — Jul 2019)

• Delivered end-to-end UI/UX for 3+ mobile apps (iOS/Android): discovery → wireframes → hi-fi UI → prototypes → handoff. • Ensured platform-native patterns (HIG/Material) and consistent design QA during delivery.

UI/UX Designer (Sep 2018 — Jul 2019)

• Delivered end-to-end UI/UX for 3+ mobile apps (iOS/Android): discovery → wireframes → hi-fi UI → prototypes → handoff. • Ensured platform-native patterns (HIG/Material) and consistent design QA during delivery.

Main tools

Designing in Figma, prototyping with AI, building in Framer/Webflow and tracking results in GA4

Figma

Design

Figma

Design

Figma

Design

Framer

Development

Framer

Development

Framer

Development

Spline

Web 3D

Spline

Web 3D

Spline

Web 3D

Gemini

AI assistant

Gemini

AI assistant

Gemini

AI assistant

Notion

Docs

Notion

Docs

Notion

Docs

GA4

Analytics A/B

GA4

Analytics A/B

GA4

Analytics A/B

About

I'm a product designer obsessed with making complexity feel simple.

Over 7+ years, I've learned that great design isn't about aesthetics—it's about removing friction. Whether I'm architecting navigation for millions of users or building design systems that enable entire teams, the goal is always the same: make it easy.

My background in Industrial Design taught me to think in systems: how parts connect, how decisions scale, how small details compound. I bring that same rigor to digital products—whether it's a B2B SaaS platform serving 1M+ users or a design system serving 4 designers.

I'm looking for roles where I can own product strategy through design — where the question isn't "how do I make this look good?" but "how do I help this team ship faster and smarter?"

I use data to make decisions, design systems to scale velocity, and empathy to keep users (and teammates) in focus.